/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the License for more information. ============================================================================*/ #ifndef cmake_h #define cmake_h #include "cmSystemTools.h" #include "cmPropertyDefinitionMap.h" #include "cmPropertyMap.h" class cmGlobalGeneratorFactory; class cmGlobalGenerator; class cmLocalGenerator; class cmCacheManager; class cmMakefile; class cmCommand; class cmVariableWatch; class cmFileTimeComparison; class cmExternalMakefileProjectGenerator; class cmDocumentationSection; class cmPolicies; class cmListFileBacktrace; class cmTarget; class cmGeneratedFileStream; /** \brief Represents a cmake invocation. * * This class represents a cmake invocation. It is the top level class when * running cmake. Most cmake based GUIs should primarily create an instance * of this class and communicate with it. * * The basic process for a GUI is as follows: * * -# Create a cmake instance * -# Set the Home & Start directories, generator, and cmake command. this * can be done using the Set methods or by using SetArgs and passing in * command line arguments. * -# Load the cache by calling LoadCache (duh) * -# if you are using command line arguments with -D or -C flags then * call SetCacheArgs (or if for some other reason you want to modify the * cache), do it now. * -# Finally call Configure * -# Let the user change values and go back to step 5 * -# call Generate * If your GUI allows the user to change the start & home directories then * you must at a minimum redo steps 2 through 7. */ class cmake { public: enum MessageType { AUTHOR_WARNING, FATAL_ERROR, INTERNAL_ERROR, MESSAGE, WARNING, LOG }; /** \brief Describes the working modes of cmake */ enum WorkingMode { NORMAL_MODE, ///< Cmake runs to create project files /** \brief Script mode (started by using -P). * * In script mode there is no generator and no cache. Also, * languages are not enabled, so add_executable and things do * nothing. */ SCRIPT_MODE, /** \brief A pkg-config like mode * * In this mode cmake just searches for a package and prints the results to * stdout. This is similar to SCRIPT_MODE, but commands like add_library() * work too, since they may be used e.g. in exported target files. Started * via --find-package. */ FIND_PACKAGE_MODE }; typedef std::map RegisteredCommandsMap; /// Default constructor cmake(); /// Destructor ~cmake(); static const char *GetCMakeFilesDirectory() {return "/CMakeFiles";}; static const char *GetCMakeFilesDirectoryPostSlash() { return "CMakeFiles/";}; //@{ /** * Set/Get the home directory (or output directory) in the project. The * home directory is the top directory of the project. It is the * path-to-source cmake was run with. Remember that CMake processes * CMakeLists files by recursing up the tree starting at the StartDirectory * and going up until it reaches the HomeDirectory. */ void SetHomeDirectory(const char* dir); const char* GetHomeDirectory() const { return this->cmHomeDirectory.c_str(); } void SetHomeOutputDirectory(const char* lib); const char* GetHomeOutputDirectory() const { return this->HomeOutputDirectory.c_str(); } //@} //@{ /** * Set/Get the start directory (or output directory). The start directory * is the directory of the CMakeLists.txt file that started the current * round of processing. Remember that CMake processes CMakeLists files by * recursing up the tree starting at the StartDirectory and going up until * it reaches the HomeDirectory. */ void SetStartDirectory(const char* dir) { this->cmStartDirectory = dir; cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory); } const char* GetStartDirectory() const { return this->cmStartDirectory.c_str(); } void SetStartOutputDirectory(const char* lib) { this->StartOutputDirectory = lib; cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory); } const char* GetStartOutputDirectory() const { return this->StartOutputDirectory.c_str(); } //@} /** * Handle a command line invocation of cmake. */ int Run(const std::vector&args) { return this->Run(args, false); } int Run(const std::vector&args, bool noconfigure); /** * Run the global generator Generate step. */ int Generate(); /** * Configure the cmMakefiles. This routine will create a GlobalGenerator if * one has not already been set. It will then Call Configure on the * GlobalGenerator. This in turn will read in an process all the CMakeList * files for the tree. It will not produce any actual Makefiles, or * workspaces. Generate does that. */ int Configure(); int ActualConfigure(); int LoadCache(); void PreLoadCMakeFiles(); ///! Create a GlobalGenerator cmGlobalGenerator* CreateGlobalGenerator(const char* name); ///! Return the global generator assigned to this instance of cmake cmGlobalGenerator* GetGlobalGenerator() { return this->GlobalGenerator; } ///! Return the global generator assigned to this instance of cmake, const const cmGlobalGenerator* GetGlobalGenerator() const { return this->GlobalGenerator; } ///! Return the global generator assigned to this instance of cmake void SetGlobalGenerator(cmGlobalGenerator *); ///! Get the names of the current registered generators void GetRegisteredGenerators(std::vector& names); ///! Set the name of the selected generator-specific toolset. void SetGeneratorToolset(std::string const& ts) { this->GeneratorToolset = ts; } ///! Get the name of the selected generator-specific toolset. std::string const& GetGeneratorToolset() const { return this->GeneratorToolset; } ///! get the cmCachemManager used by this invocation of cmake cmCacheManager *GetCacheManager() { return this->CacheManager; } ///! set the cmake command this instance of cmake should use void SetCMakeCommand(const char* cmd) { this->CMakeCommand = cmd; } /** * Given a variable name, return its value (as a string). */ const char* GetCacheDefinition(const char*) const; ///! Add an entry into the cache void AddCacheEntry(const char* key, const char* value, const char* helpString, int type); /** * Execute commands during the build process. Supports options such * as echo, remove file etc. */ static int ExecuteCMakeCommand(std::vector&); /** * Get the system information and write it to the file specified */ int GetSystemInformation(std::vector&); /** * Add a command to this cmake instance */ void AddCommand(cmCommand* ); void RenameCommand(const char* oldName, const char* newName); void RemoveCommand(const char* name); void RemoveUnscriptableCommands(); /** * Get a command by its name */ cmCommand *GetCommand(const char *name); /** Get list of all commands */ RegisteredCommandsMap* GetCommands() { return &this->Commands; } /** Check if a command exists. */ bool CommandExists(const char* name) const; ///! Parse command line arguments void SetArgs(const std::vector&, bool directoriesSetBefore = false); ///! Is this cmake running as a result of a TRY_COMPILE command bool GetIsInTryCompile() { return this->InTryCompile; } ///! Is this cmake running as a result of a TRY_COMPILE command void SetIsInTryCompile(bool i) { this->InTryCompile = i; } ///! Parse command line arguments that might set cache values bool SetCacheArgs(const std::vector&); typedef void (*ProgressCallbackType) (const char*msg, float progress, void *); /** * Set the function used by GUIs to receive progress updates * Function gets passed: message as a const char*, a progress * amount ranging from 0 to 1.0 and client data. The progress * number provided may be negative in cases where a message is * to be displayed without any progress percentage. */ void SetProgressCallback(ProgressCallbackType f, void* clientData=0); ///! this is called by generators to update the progress void UpdateProgress(const char *msg, float prog); ///! get the cmake policies instance cmPolicies *GetPolicies() {return this->Policies;} ; ///! Get the variable watch object cmVariableWatch* GetVariableWatch() { return this->VariableWatch; } /** Get the documentation entries for the supported commands. * If withCurrentCommands is true, the documentation for the * recommended set of commands is included. * If withCompatCommands is true, the documentation for discouraged * (compatibility) commands is included. * You probably don't want to set both to false. */ void GetCommandDocumentation(std::vector& entries, bool withCurrentCommands = true, bool withCompatCommands = true) const; void GetPropertiesDocumentation(std::map&); void GetGeneratorDocumentation(std::vector&); void GetPolicyDocumentation(std::vector& entries); ///! Set/Get a property of this target file void SetProperty(const char *prop, const char *value); void AppendProperty(const char *prop, const char *value,bool asString=false); const char *GetProperty(const char *prop); const char *GetProperty(const char *prop, cmProperty::ScopeType scope); bool GetPropertyAsBool(const char *prop); // Get the properties cmPropertyMap &GetProperties() { return this->Properties; }; ///! Do all the checks before running configure int DoPreConfigureChecks(); void SetWorkingMode(WorkingMode mode) { this->CurrentWorkingMode = mode; } WorkingMode GetWorkingMode() { return this->CurrentWorkingMode; } ///! Debug the try compile stuff by not deleting the files bool GetDebugTryCompile(){return this->DebugTryCompile;} void DebugTryCompileOn(){this->DebugTryCompile = true;} /** * Generate CMAKE_ROOT and CMAKE_COMMAND cache entries */ int AddCMakePaths(); /** * Get the file comparison class */ cmFileTimeComparison* GetFileComparison() { return this->FileComparison; } /** * Get the path to ctest */ const char* GetCTestCommand(); const char* GetCPackCommand(); const char* GetCMakeCommand(); // Do we want debug output during the cmake run. bool GetDebugOutput() { return this->DebugOutput; } void SetDebugOutputOn(bool b) { this->DebugOutput = b;} // Do we want trace output during the cmake run. bool GetTrace() { return this->Trace;} void SetTrace(bool b) { this->Trace = b;} bool GetWarnUninitialized() { return this->WarnUninitialized;} void SetWarnUninitialized(bool b) { this->WarnUninitialized = b;} bool GetWarnUnused() { return this->WarnUnused;} void SetWarnUnused(bool b) { this->WarnUnused = b;} bool GetWarnUnusedCli() { return this->WarnUnusedCli;} void SetWarnUnusedCli(bool b) { this->WarnUnusedCli = b;} bool GetCheckSystemVars() { return this->CheckSystemVars;} void SetCheckSystemVars(bool b) { this->CheckSystemVars = b;} void MarkCliAsUsed(const std::string& variable); // Define a property void DefineProperty(const char *name, cmProperty::ScopeType scope, const char *ShortDescription, const char *FullDescription, bool chain = false, const char *variableGroup = 0); bool GetIsPropertyDefined(const char *name, cmProperty::ScopeType scope); // get property definition cmPropertyDefinition *GetPropertyDefinition (const char *name, cmProperty::ScopeType scope); // Is a property defined? bool IsPropertyDefined(const char *name, cmProperty::ScopeType scope); bool IsPropertyChained(const char *name, cmProperty::ScopeType scope); /** Get the list of configurations (in upper case) considered to be debugging configurations.*/ std::vector const& GetDebugConfigs(); // record accesses of properties and variables void RecordPropertyAccess(const char *name, cmProperty::ScopeType scope); void ReportUndefinedPropertyAccesses(const char *filename); // Define the properties static void DefineProperties(cmake *cm); void SetCMakeEditCommand(const char* s) { this->CMakeEditCommand = s; } void SetSuppressDevWarnings(bool v) { this->SuppressDevWarnings = v; this->DoSuppressDevWarnings = true; } /** Display a message to the user. */ void IssueMessage(cmake::MessageType t, std::string const& text, cmListFileBacktrace const& backtrace); ///! run the --build option int Build(const std::string& dir, const std::string& target, const std::string& config, const std::vector& nativeOptions, bool clean, cmSystemTools::OutputOption outputflag); void UnwatchUnusedCli(const char* var); void WatchUnusedCli(const char* var); protected: void RunCheckForUnusedVariables(); void InitializeProperties(); int HandleDeleteCacheVariables(const char* var); cmPropertyMap Properties; std::set > AccessedProperties; std::map PropertyDefinitions; typedef cmExternalMakefileProjectGenerator* (*CreateExtraGeneratorFunctionType)(); typedef std::map RegisteredExtraGeneratorsMap; typedef std::vector RegisteredGeneratorsVector; RegisteredCommandsMap Commands; RegisteredGeneratorsVector Generators; RegisteredExtraGeneratorsMap ExtraGenerators; void AddDefaultCommands(); void AddDefaultGenerators(); void AddDefaultExtraGenerators(); void AddExtraGenerator(const char* name, CreateExtraGeneratorFunctionType newFunction); cmPolicies *Policies; cmGlobalGenerator *GlobalGenerator; cmCacheManager *CacheManager; std::string cmHomeDirectory; std::string HomeOutputDirectory; std::string cmStartDirectory; std::string StartOutputDirectory; bool SuppressDevWarnings; bool DoSuppressDevWarnings; std::string GeneratorToolset; ///! read in a cmake list file to initialize the cache void ReadListFile(const std::vector& args, const char *path); bool FindPackage(const std::vector& args); ///! Check if CMAKE_CACHEFILE_DIR is set. If it is not, delete the log file. /// If it is set, truncate it to 50kb void TruncateOutputLog(const char* fname); /** * Method called to check build system integrity at build time. * Returns 1 if CMake should rerun and 0 otherwise. */ int CheckBuildSystem(); void SetDirectoriesFromFile(const char* arg); //! Make sure all commands are what they say they are and there is no /// macros. void CleanupCommandsAndMacros(); void GenerateGraphViz(const char* fileName) const; static int SymlinkLibrary(std::vector& args); static int SymlinkExecutable(std::vector& args); static bool SymlinkInternal(std::string const& file, std::string const& link); static int ExecuteEchoColor(std::vector& args); static int ExecuteLinkScript(std::vector& args); static int WindowsCEEnvironment(const char* version, const std::string& name); static int VisualStudioLink(std::vector& args, int type); static int VisualStudioLinkIncremental(std::vector& args, int type, bool verbose); static int VisualStudioLinkNonIncremental(std::vector& args, int type, bool hasManifest, bool verbose); static int ParseVisualStudioLinkCommand(std::vector& args, std::vector& command, std::string& targetName); static bool RunCommand(const char* comment, std::vector& command, bool verbose, int* retCodeOut = 0); cmVariableWatch* VariableWatch; ///! Find the full path to one of the cmake programs like ctest, cpack, etc. std::string FindCMakeProgram(const char* name) const; private: cmake(const cmake&); // Not implemented. void operator=(const cmake&); // Not implemented. ProgressCallbackType ProgressCallback; void* ProgressCallbackClientData; bool Verbose; bool InTryCompile; WorkingMode CurrentWorkingMode; bool DebugOutput; bool Trace; bool WarnUninitialized; bool WarnUnused; bool WarnUnusedCli; bool CheckSystemVars; std::map UsedCliVariables; std::string CMakeEditCommand; std::string CMakeCommand; std::string CXXEnvironment; std::string CCEnvironment; std::string CheckBuildSystemArgument; std::string CheckStampFile; std::string CheckStampList; std::string VSSolutionFile; std::string CTestCommand; std::string CPackCommand; bool ClearBuildSystem; bool DebugTryCompile; cmFileTimeComparison* FileComparison; std::string GraphVizFile; std::vector DebugConfigs; void UpdateConversionPathTable(); }; #define CMAKE_STANDARD_OPTIONS_TABLE \ {"-C ", "Pre-load a script to populate the cache.", \ "When cmake is first run in an empty build tree, it creates a " \ "CMakeCache.txt file and populates it with customizable settings " \ "for the project. This option may be used to specify a file from " \ "which to load cache entries before the first pass through " \ "the project's cmake listfiles. The loaded entries take priority " \ "over the project's default values. The given file should be a CMake " \ "script containing SET commands that use the CACHE option, " \ "not a cache-format file."}, \ {"-D :=", "Create a cmake cache entry.", \ "When cmake is first run in an empty build tree, it creates a " \ "CMakeCache.txt file and populates it with customizable settings " \ "for the project. This option may be used to specify a setting " \ "that takes priority over the project's default value. The option " \ "may be repeated for as many cache entries as desired."}, \ {"-U ", "Remove matching entries from CMake cache.", \ "This option may be used to remove one or more variables from the " \ "CMakeCache.txt file, globbing expressions using * and ? are supported. "\ "The option may be repeated for as many cache entries as desired.\n" \ "Use with care, you can make your CMakeCache.txt non-working."}, \ {"-G ", "Specify a build system generator.", \ "CMake may support multiple native build systems on certain platforms. " \ "A generator is responsible for generating a particular build " \ "system. Possible generator names are specified in the Generators " \ "section."},\ {"-T ", "Specify toolset name if supported by generator.", \ "Some CMake generators support a toolset name to be given to the " \ "native build system to choose a compiler. " \ "This is supported only on specific generators:\n" \ " Visual Studio >= 10\n" \ " Xcode >= 3.0\n" \ "See native build system documentation for allowed toolset names."}, \ {"-Wno-dev", "Suppress developer warnings.",\ "Suppress warnings that are meant for the author"\ " of the CMakeLists.txt files."},\ {"-Wdev", "Enable developer warnings.",\ "Enable warnings that are meant for the author"\ " of the CMakeLists.txt files."} #define CMAKE_STANDARD_INTRODUCTION \ {0, \ "CMake is a cross-platform build system generator. Projects " \ "specify their build process with platform-independent CMake listfiles " \ "included in each directory of a source tree with the name " \ "CMakeLists.txt. " \ "Users build a project by using CMake to generate a build system " \ "for a native tool on their platform.", 0} #endif